
To edit this level, press the “F6” button. By default, all of your levels are called “Unnamed level”ĩ) Note that you are now playing a level with only two bricks. When you choose a player, note that your round set is the current round set.Ĩ) Click on the lone round set thumb nail image and then click on level 1. Choose it by clicking on it and choosing “Select”.ħ) You are taken back to the Select Player Menu. It can be anything you like.Ħ) Note that your round set now appears on the list of available rounds. Click “New” at the bottom of this windowĥ) Now Enter a name you would like to assign to your round set. If you want to choose a different level set to edit, or to create your own set of levels to edit follow the steps below.ģ) On the New Game Options Window, click “Change”Ĥ) You will now see a list of round sets that Ricochet Lost Worlds “knows” about. If you do this, you will be editing whatever level set was previously chosen for your player. You can enter the editor mode at any time by pressing F6. It can be a helpful reference for you.Ĭreating your own level set / Entering the Editor Mode As you get better, you should consistently refer to other levels in the Lost Worlds Standard level pack. “The Power of One” may be a good starting level.

Movement is not difficult, but it is a level of complexity that you should save until you have achieved a basic familiarity with the editor. To start with, look at a relatively simplistic level that does not feature a great deal of movement. It may be a good idea to look at how we used the editor for help. While the levels that we made cannot be changed, you can look at how they were scripted.

This concept will make more sense as you read more of this document, and work with the editor for a while.Ī good way to start is to try to mimic a level from the game itself. Some of these items (such as the position markers) are programmed to be invisible during game play, but when you are working with them in designing the level, they are a brick like anything else. As such, all objects in your palette can all be placed on the level like bricks and made to move like bricks. are all treated by the program as bricks. Actual bricks, postion markers, trapped balls, floating spheres etc. The first thing you should try to understand is that the Ricochet Lost Worlds editor treats everything as a ‘brick”. Now, with all that out of the way, please enjoy the editor and see if you can’t make better levels than we did! We’re actually quite interested to see what new and creative ideas people will come up with. Before long, we are certain that there will be non Reflexive Employees that are better than we are at using the editor.
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If you do not see your question, please feel free to post it. If you have a question, it is likely that someone else once had the same question and an answer can be found there. There is a thread on our message board dedicated to the editor, so feel free to look that over. It is our hope that this document will get you started, and that with a little practice you will soon be creating fun and engaging levels. However, we simply cannot answer questions about learning the editor or provide assistance with designing a level.

We are only releasing the editor because we thought it would be fun for people to be able to make their own levels. Please view the editor as a bonus feature, rather than a main feature. Any question pertaining to the level editor will not be answered.
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Please do not send emails to our customer support department with questions about how to use the editor, complaints about how hard it is to use, or gripes that a level you designed isn’t working any longer, or any question about the editor for that matter. Other than the help provided on this web page, Reflexive is releasing the Level Editor to Ricochet Lost Worlds as “unsupported”. 14 Making Bricks move from a single spot into a pre set patternīefore you make a level, please re-read the EULA you agreed to when purchasing the game, and be sure you understand it fully.4 Painting Over Bricks without losing scripting.3.1 Creating your own level set / Entering the Editor Mode.
